DAY 1
00:40
build the perimeter
horde
0
scrap
150
survivors · manned
4 · 2
power
2 / 5
commander
flares ●●
dash ready
generator
kills 0
SIRENNIGHT 1

DEAD CENTER

v1.0 · five nights · pixel art · percussion score

Hold the gas-station plaza in the middle of downtown. By day you build and upgrade. At dusk the siren sounds and the horde closes in. Night 1 comes from two directions, night 2 from three, then from everywhere.

Rule of the game: survivors only shoot what the light shows. Floodlights, barrels and flares are your defence line; flamers and coils work in the dark but eat power. The generator lights only its own doorstep. Walls buy time.
MoveW A S D / arrows · phone: left thumb Aim · shootAutomatic: nearest threat in range. Mouse steers; hold left button or drag right thumb to aim by hand Throw flareQ or FLARE button (auto-targets a spitter in the dark) · right click throws at the cursor Dash · repairShift · E (hold near a structure) · buttons on phone Build1–8 or the bar, then click / tap a cell. Walls: hold and drag to draw a line. X sells. Right click, Esc or NIGHT button cancels Hero upgradesH or the Hero button, by day. Timer pauses while open ZoomWheel, right/middle drag up-down · phone: pinch · Z resets Call the night · pause · pixelSpace / NIGHT button · Esc or II · P
MG nestsurvivor · 22 m · fast · needs lightSniper postsurvivor · 34 m · 120 dmg, pierces 3 · needs light · hunts brutes and spitters
Flamer1 power · 7 m cone · burns, makes its own lightShock coil1 power · 6 m · shocks and slows everything around it every 2 s
Barricade8 scrap · 400 HP · drag to drawSteel wall24 scrap · 1400 HP · brutes do half damage

Zombies: Walker · Runner (hunts you) · Brute (smashes walls) · Spitter (stays in the dark, spits out your floodlights). A fallen manned post turns its survivor. Phones: landscape recommended.

Daily run: everyone gets the same horde seed today. Your best kill count is kept on this device.